8 TEAM DOUBLE ELIMINATION TOURNAMENT
2 PERSON TEAMS COMMENT ON THE EVENT'S WALL TO NOTIFY US OF YOUR TEAMS ENTRY (FIRST 8 TEAMS TO SIGN UP ARE IN)
ENTRY FEE - $5.00 PER COMPETITOR TO COVER BEER COSTS AND FOR PRIZES
RULES ARE AS FOLLOWS...
Rules for Beer Pong Classic
BASICS.
1. Each round will be a 6-cup game except for the Championship round which will consist of 10-cup games. Each cup will be filled 1/3 of the way which should yield two 12oz beers per game. The Championship game will use 4 beers per side.
2. When a player makes a shot into a cup of the opposing team, a player from the opposing team drinks the contents of the cup and removes it from the table. The game continues in this way, with both players from one team taking a shot, followed by both players from the other team. The team that is able to clear all of the opposing team’s cups first is the winner, with the losing team splitting the contents of the winning team’s remaining cups.
3. Any player taking a shot has the option of attempting to toss the ball directly into the opposing team’s cups or bouncing the ball one or more times into the cups. If a player successfully makes a bounced shot, the opposing team has to drink two cups: the one in which the shot was made and another from the pyramid. As we already know, a regular (non-bounced) toss is only worth a single cup. However, there is a catch. The defending (non-throwing) team can defend cups against bounced a shot by blocking or swatting the ball once it hits the table. The defending team can only defend a shot once the ball has hit the table, so the throwing team doesn’t take a risk by tossing instead of bouncing, as tossed shots are indefensible.
4. Although the cups begin in a pyramid, they don’t necessarily stay that way. As there are more holes in the pyramid from removing cups, it gets more difficult to make shots. To account for this, a team must “re-rack” at certain numbers of remaining cups in order to keep a compact shape at which their opponents can shoot. Each team gets 2 re-racks per game at any time. Use them wisely. A standard rule of thumb is to take one with 4 cups remaining, and with 2 or 3 cups remaining.
-Take note that as at the beginning, the bottom cup must be flush with the end of the table after re-racks as well. One more detail about re-racks: they don’t take place until the end of a turn. If, for example, the first shooter on opposing team hits a shot, dropping their opponents’ cups from 5 to 4, the cups aren’t re-racked for the second shooter on that turn. This happens on that team’s next turn.
5. If the player with the first throw of a turn makes a successful shot, the cup must remain in place until after the team's turn. If the second player hits a different cup, then the team shall get the balls returned and may shoot again. If the second player hit the same cup as the first player then it will result in 3 cups being consumed, and returning the balls to that team.
6.As with any drinking game, spills are inevitable. If you spill one of your cups, there is no penalty. You’re just dumb, because you lost that cup and just gave your opponents a freebee. You may even have booze all over your pants.
7. Once a shot is taken, it is considered a live ball. We already know that the defending team can’t interfere with a non-bounced shot. Once the ball comes in contact with anything but the bottom of the cup, it is live, meaning it can be defended or it can still be made in the cup. For example, if a shot is taken and it bounces of a defender’s chest and goes in a cup; that counts. If a shot is taken and it hits the wall and goes in a cup, same deal. Keep your head on a swivel, or some crazy shit can happen.
Special rules for this event.<br